New York
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NFT Worldbuilding

 

The Fracture Project

In July of 2022, I was hired to build the world of an NFT project whose artwork symbolized a dystopian future fractured by fascist cyborgs and supernatural alien entities.

 

Facing omnium, by the artist Vimark

Rinsing station. Read about surgeons and rinsers in the Fracture lexicon

Drake, by Madi Osbourne

A Forgotten bunker, by the artist Heidi

The Fracture is set in a futuristic New York City and its surrounding regions. The story imagines a world impacted by omnium, a mineral that can power machinery on an infinite loop.

Omnium incited global conflict when the research conglomerate Praxis Labs experimented with using it on the human body. They discovered that doing so not only allowed for cybernetic augmentation, but that it granted organ systems regenerative power. The global elite clamored to undergo the “bridging” procedure, and under Praxis’ influence, the borough of Manhattan became a nexus for a population of  nigh-immortal cyborgs.

But, meddling with death’s law had cosmic consequences. After years of progress, strange energy masses began to coalesce around omnium deposits, extracting it and growing into large storm systems. These systems, called “Godstorms”, or simply “Gods”, traverse the planet’s atmosphere, hunting for omnium and leaving destruction in their wake. Many believe them to be a divine retribution for Praxis’ breach of natural law. 

Against this supernatural, post-apocalyptic backdrop, humans survive in various settings, like totalitarian compounds or in the slums of Utopion, New York City’s ironic rebrand. Our protagonist Vic lives sheltered in the commune of Eos, three hundred miles away from the city. Her village exemplifies an alternative future with technology, one that embraces natural cycles and harnesses solar power to sustain harmony between people, animals, and land. 

Found as a baby during the cataclysmic events of the gods’ arrival, Vic is different from the rest of her villagers. She is plagued by symptomatic visions of the Gods that have worsened as she’s grown into her teenage years. She tries and fails to conceal these strange happenings from her concerned parents, perpetuating a suffocating home environment. She is sure that she is not alone in her connection with the Gods, and so she plots to leave her confines to follow an instinctual pull to Praxis Labs, which she suspects holds the answers to her affliction, and maybe, her origins. 

In her perilous journey, Vic will learn of technology’s violent edge, the ugly side of resilience, the deliciousness of freedom, and the bone-deep longing for home. But more importantly, she will discover the truth about her own divinity and her destiny to play a pivotal role in the shaping of a new world order.

A rendering of Eve by the artist Madi Osbourne

Early world concept art

Vic, by Madi Osbourne

Early world concept art